downthetubes: You haven't gone the 2000AD route
when it comes to breaking into writing professional comics. Instead your
respective debuts were in American comics. Why?
John Reppion: That's just the way it worked out really, nothing
deeper than that. Leah wrote her first two stories for Wildstorm then we
wrote Wild Girl together for them, then we
got involved in Albion... it just sort of happened that way. That said,
I think a lot more people are doing US or European comics and still doing
their 2000AD work
as well these days aren't they?
I hope it's not too late for us to have
a crack at writing something for the galaxy's greatest comic yet (though
we might need some sort of time-altering technology in order to be able
to find a spare moment).
Leah Moore: I think we were also both aware that 2000AD is one of the
only British comics employers, and therefore can have its pick of British
comic writers, so without much work experience behind us, we were a bit
shy of knocking Tharg's door down and saying "Borag Thung! Now employ us!"
He might not take kindly to that.
downthetubes: How do you feel about your first major
outing, Wild Girl, looking back at it? Regrets, we've got a few or phew,
we got away with it!!?!!
LM: I'm really glad we did it, especially when we did it, before we had
much experience, because it's not how we would write it now. We would be
much more self-conscious, and I think it would show in the work. When I
re-read Wild Girl I can see the problems with it, but I am always pleasantly
surprised by it. I only had 16 pages of comic writing under my belt at
the time and John had none whatsoever. To go into our own six-issue mini
was a massive jump.
Trying to think in terms of whole issues and story
arcs was such a huge thing to attempt, and I think despite a few hiccups
along the way we pulled it off. The amazing process of seeing an artist
translate our script into artwork was something we had only just tasted
really, and it's fiercely addictive.
Working with Shawn McManus and J H
Williams III, and seeing what they did with our scripts was the thing that
clinched it for us with being comic writers really. If we had had a more
negative experience we might not have kept at it.
downthetubes: You've mixed (and matched?) your adventures
in fiction and comic strips, with various outings as, in John's case, a
journalist and, in Leah's case, an artist. Would either of you ever consider
giving up the fiction to concentrate on these other pursuits?
JR: We've been writing comics together for five years now and it's been
our only regular source of income during that time. I dabble in article
writing, do reviews and stuff now and again, but it's all mostly for free
or else for not much money. I wouldn't have a clue how to actually do it
as a career. I only ever write about things I'm interested in and I don't
think you'd get away with that so much if your were having to churn out
so many thousand words on a regular basis. I thought I'd cracked it when
I wrote my first book in 2008 but it turns out that's probably not going
to make us rich either.
LM: I love doing the amount that I do now to be honest, it's different,
and feels less like work than writing does, so it's still something I can
do to relax. I think I'd like to get better at drawing which would require
me to do more of it, but whether anyone would pay me to do that is another
question.
Writing comics is very addictive, and means I don't have
to be able to draw all the things I can imagine, just describe them, so
comics wins.
 |
Albion #1 cover by Dave
Gibbons |
downthetubes: Turning to Albion,
what are your thoughts on that a couple of years down the line?
LM: Albion was a totally unique project, just because it had such a big
gang of us involved on it, but then me and John were doing the scripts,
laying out the pages and writing the dialogue. It was a huge responsibility
in terms of what everyone might make of it, and writing in dad's name,
too.
If a comic has Alan Moore plastered across the front of it
in massive letters than the readers are going to expect it to be an Alan
Moore book, and possibly when they read it, it wasn't what they were expecting.
Maybe we were a bit naive in thinking it wouldn't be judged
alongside his other books, but to be honest, we get loads of people still
bringing it along to get signed and saying how much they liked it, so its
hard to say what the general reaction was to it in the end. I really love
the way it turned out.
It's a weird book, but I enjoy re-reading it, possibly
more now than when we were in the thick of it. There are bits of it where
I want to tweak the odd panel to make it read better, but then that's true
of everything once it's printed, you think "Ack! How did we not spot that?"
JR: It's really interesting to look back on but I still haven't got enough
distance to be able to see it without knowing which bits are ‘ours'. It
was lots of fun getting to write Robot Archie, Grimly Feendish and all
those other characters though.
My favourite part is still probably the
single page of Janus Stark we did. Shane
[Oakley] got Solano Lopez's style
so spot on that people genuinely thought it was a re-print!
downthetubes:
What sort of learning curve have you been through as writers in the last
few years? How does your writing process work, considering that you collaborate?
JR: We've never written any other way so we don't know any better really.
We've learning all the time and each new project teaches you something
new whether that's something about the story itself or the business side
of being a writer (or half a writer each as we usually tell people we are).
So far as our process goes, it's stupidly longwinded really.
Once we have our basic idea for the issue or story we write a list of the
page numbers and write a brief description of what happens next to each
page. Next Leah draws a rectangle for each one, then we discuss the action
in more depth and she draws rough versions of the panels in (she can't
understand my drawings so she always does it). Sometimes we add little
notes for dialogue ideas, dates, time, etc, but not always.
Once we've
got the rough pages we divide them between us and type them up and once
that's done one of us goes through and dialogues them. Then the other person
goes over the dialogue and makes changes and finally the first person goes
back over the dialogue.
This is why we are not the fastest writers in the
world. We are very thorough though and nine times out of ten we can hold
our roughs up next to the finished page and they actually look the same
compositionally.
downthetubes: You've worked in shared universe settings
and produced original work. What are the pros and cons of both of these
situations?
 |
Albion #2 cover by Dave
Gibbons |
LM: Albion was technically a crossover, as it had loads of characters
from different stories in one big story together, but to be honest it was
really a big idea gumbo with all these things swilling about in it, and
we just kind of strained the bigger lumps out and wrote it up; so not really
a crossover.
Crossovers have a very misleading name actually, as if the two stories
are just train tracks or roads that at some point simply converge, and
then go on their way peacefully as if nothing has happened. In actual fact
the stories often have characters with complex histories, various abilities
that have evolved over the course of years, and loads of minor characters
who have appeared this many times or that many times, and who may be dead
but it was never resolved, and then you get the job of grabbing a couple
of these big unwieldy monsters and smashing them together at great speed.
The result is called a crossover, and resembles neither of the original
concepts, and is not in itself a separate thing. They are without a doubt
the hardest thing to write that we have encountered yet, but I may live
to write something more fiendish still, so we'll see.
Original work is hard too, but its all your story, so you
can make things change if you need to, you can set it all up for yourself,
you can decide how complicated it is, or how simple, and then you write
it. Its tougher really because you have to sell people your own new idea,
but then if people do like it, the praise is all yours, the fame, the glory!
Well, not really, but it just feels nice when people say they liked an
idea that you made up all on your own.
downthetubes: You continue to work
in the small press despite your paid, pro' work? Why? And what are the
benefits?
LM: The small press at the moment is really healthy, and the only way
to keep it healthy is if everyone still finds time to do a story here and
there. If we work with someone and really get on with them, and the stuff
we put out together is good quality, there's nothing to stop us taking
it further and making money on it further down the line. It looks good
in their portfolio, it looks good in ours, and we all get to hype the books
we are in without looking too big headed because we share all the praise
and/or scorn heaped upon us.
downthetubes: Let's move on to the work you've done
for Dynamite Entertainment...
JR: Phew. Well, we initially signed a 12-issue deal with Dynamite not
too long after finishing Albion. The 12 issues were actually three, four-issue
mini-series: Witchblade: Shades of Gray
(a Top Cow crossover featuring
our own version of Wilde's Dorian Gray), Raise the
Dead (a ‘classic' zombie
tale) and The Darkness Vs. Eva: Daughter of Dracula
(another Top Cow crossover in which there are vampires and werewolves running round New York).
Working
for Dynamite has been great and it's really taught us a lot. Shades
of Gray was a real learning experience because suddenly we were plunged into
the Top Cow universe and having to deal with two different sets of editors
at once. With Albion, even though we were writing pre-existing characters,
we could pretty much make them do and say (and even look to a certain extent)
how we wanted but suddenly we were bound by all these rules. The Top Cow
editors knew Sara Pezzini so well that they could tell you whether or not
she would say a certain line or react a certain way so we really had to
work hard to get all those things correct.
Once we came to do the second crossover, it felt like we
were more familiar with how to handle the whole thing and we actually able
to enjoy ourselves a bit more. I'm very proud of The
Darkness vs. Eva mini
because I think it's the most successful mainstream thing we've done and
both the Dynamite and Top Cow fans seemed to really enjoy it. Plus it's
always fun to write monsters.
Raise The Dead
was an absolute dream project to work on. I've been a fan
of horror and zombies in particular since my early teens so when Dynamite
asked us to do a zombie series we were well up for it. We just tried to
do it right rather than re-define a genre or anything like that. Zombies
are already perfect as they are; they don't need to run or talk or have
feelings to be interesting. We just concentrated on delivering what we
considered to be a proper zombie story with plenty of gore and suspense
and I think we succeeded pretty well.
Other than those first three minis we've also worked on Battle
for Atlantis,
which is a classically styled fantasy adventure series (drawn by the legendary
Pablo "Tales of the Zombie" Marcos) appearing in Dynamite's bi-monthly
book Savage Tales.
At the moment we've got The Complete Dracula
and The Trial of Sherlock Holmes
in the shops.
The
Complete Dracula was a massive project; faithfully
adapting Stoker's novel for the comic book medium. We finished writing
the series a good while ago now but the issues are oversized, the panel
count high and the detail pretty intense so it's not been coming out too
speedily. Hopefully fans will think it worth the wait and Colton
Worley's
artwork is certainly always a pleasure to see.
Dynamite asked us about
Holmes around the same time as Dracula but we were too busy for a long
time. When it finally came to tackling the series we decided that writing
an original Holmes mystery that was in keeping with Conan Doyle's tales
would be the most interesting and challenging way to go. It's definitely
the most complicated and demanding project we've ever worked on but it
seems to be paying off; issue three (of five) just came out last week and
reactions have been really positive*.
Again, we've been really lucky with
our artist, Aaron Campbell, who has really got into the Victorian spirit
with the series. Hopefully we'll get to write more Holmes in the future,
we'd love that!
Right now we're working on The Complete
Alice in Wonderland which will
be a four part series, each issue having 40 pages. The first two cover
Alice's Adventures in Wonderland and the
second two will cover Through
the Looking-Glass, and What Alice Found There. Like Dracula,
we're trying to make it as faithful to the original as possible; it's not
a re-imagining, it's an adaptation. We're trying to make it very kid-friendly
without being patronising and so far it's been a lot of fun.
Eric Awano is our artist on the project and we're
really, really pleased with the pages we've seen thus far. We're
very excited about the project.
downthetubes:
How important is it for creators who are just starting out to have a website/blog?
Is your blog/Twitter a marketing godsend or a rapacious monster that is
never satiated?
LM: At first, the web site was just a way to keep track of
when things happened, and to let people know about things, although when
it started only about four people ever read it, but its turned into a multi-headed
beast with a blog and a forum and then there's Facebook and MySpace and
Twitter and you spend more time updating your status to say "Leah
is working hard"
than actually working. No wonder we're still skint!
The theory is that
I will spam all my MySpace friends with info on our work and then they
will all go rushing feverishly out and buy ten copies each. In actual fact
it means I get a load of sleazy guys trying to spam me with NSFW comments,
and 300 people I don't know being my friend on Facebook and asking
me to do millions of rubbish things all the time. I still enjoy Twitter,
because I am nosy and like to know what people are talking about with each
other, and I like to moan at people.
I would say it is vital to have some
kind of a web presence, but anyone who says that they need to spend half
their time 'marketing' on the internet is just procrastinating!
JR: Twitter is actually proving to be one of the most sanity-preserving
web applications I've come across because it grants us the illusion of
having colleagues. Suddenly all these solitary writers and artists across
the globe are gathering in one big virtual office together. I like that.
I like it when someone twitters that they're having a cuppa and you think,
‘Yeah, I could do with one actually' and take a break. It means you're
more aware that there are other people out there doing the same stuff as
you and you don't feel quite so weird about sitting typing in your dressing
gown.
In terms of marketing I think it's a lot more personal than
Facebook, Myspace, et al because you feel
like you're talking directly to people and they tend to react better to
that. And in terms of securing work and networking, Twitter has already
secured us one of our most exciting projects to date.
downthetubes: One
final question. Who are the other up-and-coming creators that we should
be looking out for?
JR: Wow, loads of people. Leigh
Gallagher is doing his sterling work on
Defoe for 2000AD.
He's great and has a very bright future ahead of him. Hopefully we'll
get to write something for him one of these days.Emma
Vieceli is a brilliant British
manga artist with stuff coming out through Sweatdrop and Self Made Hero.
She's one of those dynamo-like artists who just seems to churn out all
this amazing stuff at an incredible rate.
Dave Hitchcock, who we've worked
with for Accent UK, is an amazingly talented chap who really doesn't
get the recognition he deserves. His artwork is so intricate and so original
and his architecture is just unbelievable. Buy his stuff! He is fantastic!
Andy
Bloor is
another artist we've had the pleasure of working with through Accent UK.
He has this wonderfully bold scratchboard/woodcut type style that just
jumps off the page. I highly recommend Wolfmen written
by Dave West and drawn by Andy.
James
Fletcher has this marvellous, inky
David Lloyd meets old EC horror style, which people might have already
seen in his work for Negative Burn and From
the Tomb. He'd be good in 2000AD!
Finally, someone readers should definitely be keeping an
eye on is Matt Timson who is currently doing art chores on Top Cow's Impaler.
That boy is going to be a star!
downthetubes: Leah, John, thanks very much for your time.
• Leah
Moore and John Reppion's Site
• Leah
Moore on Twitter
• John
Reppion on Twitter
• 2007 Leah Moore
and John Reppion Interview on Albion
* I'm a massive Sherlock
Holmes fan and I'm loving this comic. It's well worth tracking down – Matt
Badham, interviewer
** I agree! - John Freeman, downthetubes Editor