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Matt's Darn Useful
Advice on Convention Pitching...
"Go with the intention of making
contacts to follow up later. Even as an artist, where
it's easy to show your work on the spot, it's almost
unknown to pitch to an editor and walk away with a commission.
"My best advice for meeting editors is; if you get
the chance to talk to them in a relaxed situation,
(i.e. at the bar later on) talk about anything EXCEPT
comics - they'll be so relieved not to be pitched at
that they'll happily chat about almost anything.
"Establish the relationship first - that way they'll
be more likely to remember you (and hopefully respond)
when you send stuff on later.
"Above all, play the long game."
Matt Brooker (D'Israeli)
Matt's guide to colouring
comics on the computer can be found by cloicking here
"For years I was a nervous
and anxious wannabe, desperate to show my work
to editors and get a job, but woefully insecure
and intimidated by the more confident show-offs.
"As long as you have your work in a neat presentable
form, then the best advice is to present it -
and yourself - in a friendly way, listen to any
comments or advice anyone has to offer, and if
possible relax and enjoy the weekend.
"There will be the chance for writers to pitch
ideas [at this year's UK Comics Festival] in
the Cool Beans pitching hour, though I find the
best way writers sell themselves is by
talking to people."
"As for pitching scripts to DC editors,
possibly the best method to use is the tried and
tested one which worked for Alan Moore, Grant Morrison,
Alan Grant et al 15 years ago...
-- Get something in 2000AD first
then show them that!"
What is the best way to pitch scripts at conventions?
This short guide is based on discussions on the Comics
2000 Yahoo
group. Special thanks to those who threw in ideas
for this and gave permission for their comments to be included here. For
more advice on portfolio presentation, click here. Further thoughts
always welcome!
Speaking from experience as a commissioning editor at
Marvel UK in the early 1990s, in my humble opinion editors really need time to
read scripts properly if they want to make an informed judgement about them, and
also have time to respond without a background of clinking beer glasses.
So it's great for them to meet prospective writers, but I wouldn't honestly expect
them to read scripts at such an event. But if you're lucky, they may well come
back to you later in the weekend about your work if they do find time to read
it.
If you're approaching an editor about working for their company, I'd suggest
you simply express an interest in pitching scripts and see what they say. Ask
if you can send in some samples to their office. (As you know, many of the
larger companies won't even look at unsolicited story ideas and pitches now).
That way, you can begin your letter "Dear...., we met recently at [insert
convention name here] and you kindly suggested
I send you some samples of my comics writing." Include in that letter
any relevant experience - have you been writing a comic strip for a fanzine
for example?
Be polite, keep the covering letter short and let your script tell your story.
Make sure it is well presented, spell checked and reads well. If you can't find
time to invest in these simple preparations, then you are unlikely to sell yourself.
Do not submit
by e-mail and only send photocopies of your work, never
originals.
Go and see as many editors on panels as you can, and if they are prepared to make
time to talk to you afterward, offer to buy them their preferred legal poison
in the bar and quiz them further if their title appeals to you. What are they
looking for in terms of upcoming scripts? How should you submit a pitch? Sometimes
you can glean more than might be available on the company's web site or from anything
they send by way of a stamped addressed envelope.
I'd also STRONGLY advise that as for artists, if you are approaching a particular
company, you should submit a sample script featuring the characters that company
features, rather than your own. As they want to see artists can really draw their
characters, so they'll also want to see that writers can really write for their
characters. Keep the script short, perhaps: write an eight page vignette rather
than a 22 page complete story. (More on cold pitching here)
Also, rather than thrust a script at an editor, give serious consideration to
submitting a strip, working with an artist. That way, two aspiring creators may
get work. If you can, ensure it is well lettered. Definitely ensure it looks as
professional as possible given your budget. (Again, this is an investment in your
future. If it looks cheap, you reduce your chances of success).
If you edit a fanzine, give the editor a free copy and make sure you have included
the editorial address in it! If an editor has the time to read your story, they'll
know pretty quickly if you have the potential to write effectively for comics.
Warren Ellis began his career by writing fanzines and it hasn't done him any harm.
So did I (hmm, maybe the logic becomes flawed here).
Thank You!
Thanks to Kev Sutherland and Matt Brooker (D'Israeli)
for their tips on this matter. If there are any writers and editors out there
who would like to add to the comments on my pages, please feel free to write,
thank you.
"I love working at conventions," says Michael
Alan Nelson. " Don't get me wrong, it's a lot of hard
work that's both physically and mentally draining, but it's also genuinely
fun. I sincerely enjoy getting the chance to talk with people about books (yes,
mine especially) and socialize with colleagues.
"What isn't quite as much fun is having to deal with a creator
who has no concept of professionalism or courtesy. Fortunately, 98% of the
creators that come up to the booth don't fall into this category. Most know
how to present themselves. It's just that 2% leave me scratching my head in
disbelief... Read the full article on Kung Fu Monkey